Vocabulary Review Activity for Teenagers

Aim: 

Review previously met vocabulary in a fun, game-like way.

Materials: 

A pre-prepared slide with all the target vocabulary on it (and some red herrings as well, if you wish…) – see example below; fly swats or post-its or balls (I used fly swats in this case but no reason why the other methods can’t work! Balls might be quite challenging on the motor skills, of course due to the target size…); a set of cards with one piece of target vocabulary on each one.

Some vocabulary!

An example: Some L5a vocabulary!

This game is a cross between the board bashes I do with my Ms (10 to 12 year olds) on a regular basis, which is a case of I put a bunch of target vocabulary pictures on a slide, I say the word, they bash the word, or post-it the word or throw a ball at it, as the case may be, and the backs to the board game I often do with my L5a (upper int 13-15yr old) teens. It came about because I wanted to review vocabulary with afore-mentioned teens but change up the usual backs to the board with a bit of variety… 

Method

  • Put learners into teams
  • Invite one member of each team up to the board. Hand them a fly swat or post-it. (Or, get them to stand a bit away from the board and hand them a ball…)
  • One team picks a word card, looks at it, passes it to the next team to look at and so on. Once all teams know what the word is, they start to try and get their team mates at the board to guess the word, in usual backs to the board style (definitions, synonyms, banana sentences…).
  • Team members at the board swat, post-it or throw the ball at the word they think is the answer. (NB to avoid random bashing, stipulate that incorrect guesses lose points…)
  • First team member to swat, post-it or throw the ball at the correct word gains a point for their team.
  • Teams each send another person up to the board for round 2.
  • The game continues until the word cards are finished or until you feel enough time has been spent, whichever happens first!

It worked well, my teens got really in to it. Of course, as you can imagine, the losing points stipulation came about in reaction to the random board bashing issue! It takes a bit more preparation than usual backs to the board but it’s very quick, easy preparation really.

No reason why it couldn’t be used in adult classes as well, of course!

Enjoy!

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Kaboom! The Explosive Team Review Game (With an added twist…)

I am sure most of you are already familiar with the review game of Kaboom (also known variously as Tornado, Earthquake, and any other non-context-sensitive natural disaster). In this post, I am going to share the adaptations, or tweaks, that I’ve made to it in order to:

  • cut down on preparation time
  • make it more student-centred
  • make it more challenging

The Regular Version

In the regular version, prior to heading to class, the teacher pre-prepares a grid (size decided at discretion – depends how long you want the game to take!). The grid is made of squares, to each of which is allocated one of the following:

  • A question mark – signifies, funnily enough, a question.
  • A flashing B – signifies a bonus (which means 50 free points to the recipient team)
  • The arrows of change – two arrows one above the other, each pointing in opposite directions, signifies the team changes points, either with the other team, or if more than two teams, the chosen team (which is going to be the team with the most points!)
  • A bomb – signifies an explosion of points, leaving the recipient team with zero.

The teacher also prepares a set of questions to ask.

Once in the classroom, the teacher draws a blank version of the grid on the board, with letter and number coordinates. Teams take turns to pick a square and answer a question/receive a bonus/change scores/lose all their points, depending on the square. The game continues till all squares have been revealed. The winners are the team with the highest score.

My Version

Well, it’s the same as the above version, except:

  • The teacher doesn’t prepare a grid before going to class: the teacher draws the empty grid on the board (sized at discretion) and makes up the square contents as he/she goes along. And when the kids accuse you of making it up as you go along, wow them with your amazing memory skills… 😉

This way, you save on preparation time (big deal, it’s pretty minimal, but why not!) AND you get to ham up the drama, orchestrating the changes and explosions etc. to keep it as exciting as possible.

  • The teacher doesn’t prepare a set of questions before going to class: instead, when a question square is selected, the opposing team must come up with the question. How? By working together, looking through their coursebooks/notes and coming up with one.

This way, you save on preparation time AND you wind up with a bunch of teenagers avidly looking through their books/notes either in order to make up a question or preparing themselves to be asked. Encourage them to be crafty: the harder the questions, the less likely the other team is to get points. They try really hard to come up with tricky questions and do a lot of reviewing in the process, with lots of whispered discussions regarding vocabulary definitions and grammar points, and how to make them as difficult as possible. The game becomes less teacher-centred too.

  • The teacher breaks down the question squares in to ? (free question), ?G (grammar-related question) and ?V (vocabulary-related question)

This is so that the students don’t get stuck in a question-type rut. It also serves, in this way, to up the challenge level. If your class were still not coming up with enough variety of questions, then you could throw in a few ?T (teacher-generated questions) as well! This would also enable you to draw attention to a particular language point/piece of vocabulary that you wanted to review, without having to prepare all the questions/make the game entirely teacher-centred.

Here is an example of a game in progress: 

Kaboom!

Kaboom!

This was with my upper intermediate teenagers class. They are a small class (currently) and so only two teams were necessary. Being quite high-level, they were doing well with regards to question variety so I hadn’t inflicted any ?T squares at this point. Here, you can see the different types of question squares, the bonus squares, the arrows of change and the bomb squares.

All in all, Kaboom! is a great review game. It’s easy to tweak the amount of challenge according to the level of your learners, and children, teenagers and adults all get caught up in the excitement. Finally, I may be biased, but I think it’s even better with my tweaks! 😉

Enjoy! 

An added twist! Image taken from en.wikipedia.org, licensed for commercial reuse with modification.

An added twist! Image taken from en.wikipedia.org, licensed for commercial reuse with modification.

60 seconds: a simple vocabulary review game

So, at our school, it’s that ‘nearly time for the final test’ kind of time, but as any self-respecting teacher will tell you, review (especially of the spaced variety) is an important part of language learning. So hopefully this activity will be useful to you, at whatever point in your courses you may be! The amount of preparation required for this game ranges from minimal to none…

Goal: 

Encourage active recall of previously studied vocabulary; push learners to think about the co-text of vocabulary not just the basic meaning.

Level: 

Pre-intermediate upwards. For lower levels, give them more time to come up with examples, and perhaps provide a sample example on the card to get them going. It kind of grades itself by the vocabulary used. Each level will be capable of putting different words into example sentences, each level’s sentences will vary in complexity.

Materials: 

Small pieces of paper, each with a piece of target vocabulary on one side. (You can prepare these yourself [minimal] or get your learners to do it in groups, which case you only need to provide paper! [none] )

Procedure:

  • Put learners into groups of four. Within the four, each learner has a partner and two opponents.
  • Give each group a set of cards (or if your students made the cards, get each group to swap their pack of cards with another group)
  • Each student takes it in turn to pick a card and think of example sentences into which that word could fit. They tell their group as many sentences as they can in sixty seconds, substituting ‘banana’ or similar for the target word.
  • If their partner guesses the word first, they as a pair get a point. If one of the other pair guess the word first, they as a pair get the point.
  • The game continues until you want to stop it or until all cards are finished.
  • If you use a vocabulary box/bag, you could get them to put the words that weren’t guessed into it, for future review. You could also play this game using vocabulary from the box/bag.

Benefits:

Learners, whether providing examples or guessing the target word, have to think about various aspects of the word in question, not only the meaning. I.e. They need to think about the word grammar, about collocates, about register etc. I think this makes it more useful than simply describing/defining the word.

Variations:

If the focus is something like word pairs (which I have needed to review with my Level 9/Upper Intermediate learners), you could provide only half of the word pair on the pieces of paper, so that the learner who is providing the example sentences has to recall what the full word pair is, as well as how to use it.

Enjoy!

60 seconds...starting now! Image taken from en.wikipedia.org, licensed for commercial re-use with modification

60 seconds…starting now!              Image taken from en.wikipedia.org, licensed for commercial re-use with modification

Review board-game for advanced level learners

I used this simple board game that I made, with my advanced level learners, to do some post-progress test review with them. It worked well, so I thought I would share it here for anybody else who might like to use it. It took an hour for three learners (my 50% attendance rate for today’s class!) to play the game together.

It covers the following areas:

  • Compound nouns from phrasal verbs
  • Language for adding emphasis
  • Inversion
  • Passive distancing
  • Responding to news

It is based on Units 5 + 6 of New Headway Advanced 

Instructions:

  • Put learners in groups of three.
  • Each learner needs a coin/counter and one coin is needed for use by all – to determine the number of squares a player should move forward.
  • All learners should put their coins on square 1 – “Go!
  • Tell learners to take it in turns to toss the central coin. If it lands with the “heads” side facing up, then they should move forward one space. If it lands with the “tails” side facing up, then they should move forward two spaces. If a square has already been landed on and the question answered correctly, that square becomes a “dead” square. Exceptions to this are those squares which require creativity! 🙂 In the case of a “dead” square, the learner would move to the next “live square” beyond it.
  • Each time they land on a square, they must follow the instructions in that square. If they answer incorrectly, they must go back to the square they were in prior to tossing the coin.
  • For the squares that require learners to take a longer speaking turn, to discuss a topic/tell a story, monitor and collect feedback to do a delayed feedback phase with the class at the end of the game.
  • For the other squares, monitor and settle any disputes that may arise!

Have fun! 🙂