I used this simple board game that I made, with my advanced level learners, to do some post-progress test review with them. It worked well, so I thought I would share it here for anybody else who might like to use it. It took an hour for three learners (my 50% attendance rate for today’s class!) to play the game together.
It covers the following areas:
- Compound nouns from phrasal verbs
- Language for adding emphasis
- Passive distancing
- Responding to news
It is based on Units 5 + 6 of New Headway Advanced
- Put learners in groups of three.
- Each learner needs a coin/counter and one coin is needed for use by all – to determine the number of squares a player should move forward.
- All learners should put their coins on square 1 – “Go!“
- Tell learners to take it in turns to toss the central coin. If it lands with the “heads” side facing up, then they should move forward one space. If it lands with the “tails” side facing up, then they should move forward two spaces. If a square has already been landed on and the question answered correctly, that square becomes a “dead” square. Exceptions to this are those squares which require creativity! In the case of a “dead” square, the learner would move to the next “live square” beyond it.
- Each time they land on a square, they must follow the instructions in that square. If they answer incorrectly, they must go back to the square they were in prior to tossing the coin.
- For the squares that require learners to take a longer speaking turn, to discuss a topic/tell a story, monitor and collect feedback to do a delayed feedback phase with the class at the end of the game.
- For the other squares, monitor and settle any disputes that may arise!